Archived Topic

Is GFGH Dead?

by Cougarbib · 2/13/2014

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Cougarbib
NCAA is trying to sneak in a new rule that will allow defenses to substitute early in the play clock and penalize offenses if they snap too early in the clock. Call it The 10 Second Rule of football.



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SpiffCoug
As long as the umpire doesn't stand over the ball, then BYU can still gain an advantage by the GFGH. Right now, the umpire is allowing the defenses to get set.
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ChiTownCOUG
Good i hope it dies a horrible death and is never seen again..
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Cougarbib
SpiffCoug wrote:
As long as the umpire doesn't stand over the ball, then BYU can still gain an advantage by the GFGH. Right now, the umpire is allowing the defenses to get set.


if the new rule goes in, BYU will be penalized for delay of game if they snap before defense or runs off the play clock. The intent GFGH is to allow defenses to substitute on every play. The excuse given was to avoid injury to tired players. The teams with a ton of depth on defense are fighting for the change because GFGH neutralizes that SEC bench filled with 5 star recruits with fresh legs.



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snoscythe
BYU would only be penalized if they snapped the ball before the 29 second mark on the play clock. If the defense doesn't get their sub in by then or the other guy off the field by then, it's on the defense.



http://espn.go.com/college-football/story/_/id/10446740/new-ncaa-football-rule-allow-early-subs-defense" onclick="window.open(this.href);return false;



I don't think it's that big of an issue. The defense will get just as worn out and/or confused by trying to sub that quickly. Only difference is that now instead of being able to sub at a more leisurely pace, the defense will be sprinting on and off the field and trying get the new guys in place/set to beat the clock to 29 seconds.



Even the fastest snapping offenses rarely snap the ball before the 29 second mark. I actually like the idea of giving a buffer between when the play clock starts and the offense can snap the ball--the ref no longer has a reason to stand on the ball because the clock is taking care of things---if the D isn't ready, that's their problem, not the refs'.



No problem with the rule change here.
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Cougarbib
I have a problem with it when you get a huge play down to the 5 and hope to get a play off before the Deadlinecan gget goal line personnel swapped in and the players on the field are gassed from chasing a RD or receiver 65 yards - but -



Then they take their sweet time moving the chains, take their time spotting the ball, take their time starting the clock, and then I have to wait 10 more seconds to snap - eternity.



Or if you want to spike the ball to preserve timeouts. Unless it is near the end of the half - you gotta let the clock run 10 seconds.



Or if you are two scores behind and trying to save clock - an extra 5 or 10 seconds per play you are forced to burn.



As with any rule, all of the implications of that rule are not always obvious until after the rule has been changed.



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SpiffCoug
But, like I said in other threads, the GFGH offense will only work as long as the QB is making good, quick decisions and then throwing the ball (when he does throw) accurately and efficiently.
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stuckinbig10country
This rule is AWESOME!!!! Let's implement it in all sports with running clocks. No shooting in basketball until 24 or 13 seconds (depending on the level) is left on the shot clock. No crossing the blue line in hockey until the other team has completed their shifts 100%.



Obviously this rule is incredibly stupid.
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Cougarbib
SpiffCoug wrote:
But, like I said in other threads, the GFGH offense will only work as long as the QB is making good, quick decisions and then throwing the ball (when he does throw) accurately and efficiently.


Totally agree



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Schmoe
stuckinbig10country wrote:
This rule is AWESOME!!!! Let's implement it in all sports with running clocks. No shooting in basketball until 24 or 13 seconds (depending on the level) is left on the shot clock. No crossing the blue line in hockey until the other team has completed their shifts 100%.



Obviously this rule is incredibly stupid.


Concur.
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snoscythe
Cougarbib wrote:
I have a problem with it when you get a huge play down to the 5 and hope to get a play off before the Deadlinecan gget goal line personnel swapped in and the players on the field are gassed from chasing a RD or receiver 65 yards - but -



Then they take their sweet time moving the chains, take their time spotting the ball, take their time starting the clock, and then I have to wait 10 more seconds to snap - eternity.



Or if you want to spike the ball to preserve timeouts. Unless it is near the end of the half - you gotta let the clock run 10 seconds.



Or if you are two scores behind and trying to save clock - an extra 5 or 10 seconds per play you are forced to burn.



As with any rule, all of the implications of that rule are not always obvious until after the rule has been changed.


Those are legitimate concerns, which is why the rules committee addressed them in drafting the rule, rendering those objections largely moot:



1) Under the proposed rule, the play clock operator no longer needs to wait for a signal from the referee to start the clock, eliminating refs sitting on the ball. Refs could still blow the whistle and reset the play clock, but the proposed rule, if anything, would cut down on ref delays.



2) The rule does not apply to the last two minutes of each half/overtime, nor does it apply in situations where you start with a 25 second play clock.
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SpiffCoug
Thank goodness.



Of course as we all know, only defensive players get tired when playing a hurry up offense.



Poor Nick Saban, now he's got to coach his players how to stop the hurry up and not rely on new rules to bail him out.
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Marking Time
The best rejoinder I saw on the web was a great dig at Saban. It was something to the effect that since five star recruits were the most likely to inflict injury on others, in the name of safety the NCAA should limit teams to a maximum of two 5* recruits a year.
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