I have a problem with it when you get a huge play down to the 5 and hope to get a play off before the Deadlinecan gget goal line personnel swapped in and the players on the field are gassed from chasing a RD or receiver 65 yards - but -
Then they take their sweet time moving the chains, take their time spotting the ball, take their time starting the clock, and then I have to wait 10 more seconds to snap - eternity.
Or if you want to spike the ball to preserve timeouts. Unless it is near the end of the half - you gotta let the clock run 10 seconds.
Or if you are two scores behind and trying to save clock - an extra 5 or 10 seconds per play you are forced to burn.
As with any rule, all of the implications of that rule are not always obvious until after the rule has been changed.
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